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Gametypes & Rules Information for the Halo 2 Tournament on the 21st of January

 

The gametypes and rules for the Game On Tournament are up. Please take a look at them, and start practicing them with your team!

There's a decent mix of Slayer and Objective gametypes. It's broken down into 5 Slayer, 4 CTF, 2 KOTH, 2 Oddball, and 1 Nuetral Bomb games. These games will be spread out over the pool matches and the double elimination/finals matches.

Unless a gametype gets totally panned then it's not going to change. If you feel that there is anything wrong with the gametypes, or if any of the rules need changing, please let me know.

Also note that these gametypes may be changed. Please check back often to see if there has been any changes.

The following are the gametypes to be played...

GAMETYPES

Team Slayer
Lockout
Midship
Ivory Tower
Beaver Creek

Resolve Ties: Off
Suicide Penalty: None
Motion Sensor: Off
Team Changing: Off
Respawn Time Modifier: None
Betrayal Penalty: None
Weapon Respawn Time: Double Time
Starting Weapon: Battle Rifle
Round time: 20 minutes

Team Slayer Covenant
Warlock

Resolve Ties: Off
Suicide Penalty: None
Motion Sensor: Off
Team Changing: Off
Respawn Time Modifier: None
Betrayal Penalty: None
Weapon Respawn Time: Double Time
Starting Weapon: Carbine
Round time: 20 minutes
Weapons on map: Covenant


King of the Hill
Lockout
Midship

Resolve Ties: Off
Suicide Penalty: None
Motion Sensor: Off
Team Changing: Off
Respawn Time Modifier: None
Betrayal Penalty: None
Weapon Respawn Time: Double Time
Score to Win Round: 5 Minutes
Round Time Limit: 20 Minutes
Moving Hill: 2 Minutes
Starting Weapon: Battle Rifle

Oddball
Lockout
Midship

Resolve Ties: Off
Suicide Penalty: None
Motion Sensor: Off
Team Changing: Off
Respawn Time Modifier: None
Betrayal Penalty: None
Weapon Respawn Time: Double Time
Score to Win Round: 5 Minutes
Round Time Limit: 20 Minutes
Starting Weapon: Battle Rifle


Neutral Bomb
Midship

Resolve Ties: Off
Suicide Penalty: None
Motion Sensor: Off
Team Changing: Off
Respawn Time Modifier: None
Betrayal Penalty: None
Weapon Respawn Time: Double Time
Number of Rounds: 1 Round
Score to Win Round: 3
Round Time Limit: 20 Minutes
Sudden Death: Off
Bomb Arm Time: 5 Seconds
Starting Weapon: Battle Rifle

CTF Classic
Beaver Creek

1. All CTF Classic games will have an initial time limit of 15 minutes. If after 15 minutes, one team is winning and their flag is at home, the game is over. If, however, the score is tied after 15 minutes, a 5-minute sudden death period will ensue where the first team to score wins. If the sudden death period ends without a flag capture the game ends in a tie.
2. If the initial time limit is reached in a CTF Classic game, the difference in captures is 1, and the winning team’s flag is out, the game will continue. If the flag is captured, the game will go into sudden death, but if the flag is returned, the game is over.

Resolve Ties: Off
Suicide Penalty: None
Motion Sensor: Off
Team Changing: Off
Respawn Time Modifier: None
Betrayal Penalty: None
Weapon Respawn Time: Double Time
Round Time Limit: 20 Minutes
Flag Reset Time: 15 Seconds
Flag Indicator: Off
Starting Weapon: Battle Rifle

CTF Small
Midship
Warlock

Resolve Ties: Off
Suicide Penalty: None
Motion Sensor: Off
Team Changing: Off
Respawn Time Modifier: None
Betrayal Penalty: None
Weapon Respawn Time: Double Time
Score to Win Round: 5
Round Time Limit: 20 Minutes
Flag Reset Time: 15 Seconds
Flag Indicator: Off
Starting Weapon: Battle Rifle

CTF Big
Sanctuary

Resolve Ties: Off
Suicide Penalty: None
Motion Sensor: Off
Team Changing: Off
Respawn Time Modifier: None
Betrayal Penalty: None
Weapon Respawn Time: Double Time
Round Time Limit: 20 Minutes
Flag Touch Return: Off
Flag Reset Time: 10 Seconds
Flag Indicator: Off
Starting Weapon: Battle Rifle

RULES

1. All players must play with the Spartan character model.
2. No placing the ball or bomb out of reach on Midship and Warlock.
3. No getting on top of any ledges on Warlock.
4. No throwing the flag through the side windows on Beaver Creek.
5. No hiding the flag in walls on any map.
6. No super bouncing.
7. No grenade jumping.
8. No leaving the normal boundaries of a level at any time (i.e. getting on top of a map).
9. Do not quit out of a game without the permission of your station’s referee. Quitting from a non-team slayer game will leave your team shorthanded or result in a forfeit if your entire team quits, without permission, before the game has ended.
10. Quitting out of a team slayer game will result in a forfeit.
11. Players must use their registered gamer tag during all games.
12. Looking at an opposing player’s TV during a game will result in a forfeit.
13. In the case of an Xbox/TV malfunction, the game will be restarted from the beginning, no matter what time the malfunction occurred.
14. Any sign of cheating will result in a forfeit of the game.
15. Teams must promptly report to their stations. Failure of all four members to be at your designated station when announced will result in a forfeit of the entire match.
16. Starting a game without the approval of a referee will result in restarting the game as well as a possible disqualification for failure to follow directions.

In The Event of a Tie...

Depending on when the game is played (i.e. pool match or double elimination/finals match) the following is what is going to happen in the event of a tie:-
a) Pool Match - If a tie occurs in a Slayer or Objective gametype, then the game is a draw and each team gets awarded one point.
b) Double Elimination/Finals Match - If a tie occurs in a Slayer gametype, then the match is replayed from the beginning on the same map. If a tie occurs in an Objective gametype, then a Team Slayer match is played on the same map to determine the winner. If a tie is made on Warlock, then the 'Team Slayer Covenant' gametype will be played.

 
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